Status

A status effect is a traditional game mechanic built on the many conditions of a Guilepet based on moves and abilities. Status conditions may be based from abilities, but are mainly rooted from moves. Here are all of the statuses:

Burn
If a Guilepet is burned, life and power decrease for three turns. If they are burned twice, then they are badly burned, and life and power decrease further for four turns.

Confusion
Confusion may cause the target Guilepet to hit themselves or miss.

Curse
When a Guilepet is cursed, life decreased at the end of each turn by around an eighth of the target's life.

Desperate
When all of the Guilepet's moves are still charging, it attacks automatically using the following desperate moves: The status will last until one of the Guilepet's moves finishes charging.

Disable
One of the target's moves is temporarily unusable until the effect wears off.